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pch.h
Go to the documentation of this file.
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#pragma once
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//
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// Scope definitions
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//
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#define HYPERDBG_SCRIPT_ENGINE
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//
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// Environment headers
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//
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#include "
platform/general/header/Environment.h
"
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//
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// Exclude rarely-used stuff from Windows headers
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//
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#define WIN32_LEAN_AND_MEAN
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//
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// Windows Header Files
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//
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#ifdef _WIN32
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# include <
windows.h
>
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#endif
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#include <ctype.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#include "SDK/HyperDbgSdk.h"
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#include "SDK/imports/user/HyperDbgSymImports.h"
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#include "SDK/headers/HardwareDebugger.h"
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#include "
type.h
"
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#include "
script_include.h
"
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#include "
common.h
"
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#include "
scanner.h
"
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#include "
globals.h
"
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#include "../include/SDK/headers/ScriptEngineCommonDefinitions.h"
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#include "
script-engine.h
"
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#include "
parse-table.h
"
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#include "
hardware.h
"
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//
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// Platform-specific library calls
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//
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#include "
platform/user/header/platform-lib-calls.h
"
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//
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// Import/export definitions
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//
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#include "SDK/imports/user/HyperDbgScriptImports.h"
Environment.h
The running environment of HyperDbg.
Windows.h
Windows specific headers.
hardware.h
Headers for hardware (chip debugger) related functions.
parse-table.h
platform-lib-calls.h
User mode Cross platform APIs for platofrm dependend library calls.
scanner.h
common.h
globals.h
script-engine.h
Script engine parser and codegen.
script_include.h
Include file resolver declarations.
type.h
Variable type definitions for the script engine.
hyperdbg
script-engine
header
pch.h
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