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HyperDbg's SDK Header Files For Symbol Parsing. More...
Go to the source code of this file.
| Classes | |
| struct | _MODULE_SYMBOL_DETAIL | 
| structures for sending and saving details about each module and symbols details  More... | |
| struct | _USERMODE_LOADED_MODULE_SYMBOLS | 
| struct | _USERMODE_LOADED_MODULE_DETAILS | 
| struct | _DEBUGGER_UPDATE_SYMBOL_TABLE | 
| request to add new symbol detail or update a previous symbol table entry  More... | |
| struct | _DEBUGGEE_SYMBOL_UPDATE_RESULT | 
| request that shows, symbol reload process is finished  More... | |
HyperDbg's SDK Header Files For Symbol Parsing.
This file contains definitions of symbol parsers
| typedef struct _DEBUGGEE_SYMBOL_UPDATE_RESULT DEBUGGEE_SYMBOL_UPDATE_RESULT | 
request that shows, symbol reload process is finished
| typedef struct _DEBUGGER_UPDATE_SYMBOL_TABLE DEBUGGER_UPDATE_SYMBOL_TABLE | 
request to add new symbol detail or update a previous symbol table entry
| typedef struct _MODULE_SYMBOL_DETAIL MODULE_SYMBOL_DETAIL | 
structures for sending and saving details about each module and symbols details
| typedef struct _DEBUGGEE_SYMBOL_UPDATE_RESULT * PDEBUGGEE_SYMBOL_UPDATE_RESULT | 
| typedef struct _DEBUGGER_UPDATE_SYMBOL_TABLE * PDEBUGGER_UPDATE_SYMBOL_TABLE | 
| typedef struct _MODULE_SYMBOL_DETAIL * PMODULE_SYMBOL_DETAIL | 
| typedef struct _USERMODE_LOADED_MODULE_DETAILS * PUSERMODE_LOADED_MODULE_DETAILS | 
| typedef struct _USERMODE_LOADED_MODULE_SYMBOLS * PUSERMODE_LOADED_MODULE_SYMBOLS | 
| typedef VOID(* SymbolMapCallback) (UINT64 Address, char *ModuleName, char *ObjectName, unsigned int ObjectSize) | 
Callback type that should be used to add list of Addresses to ObjectNames.
| typedef struct _USERMODE_LOADED_MODULE_DETAILS USERMODE_LOADED_MODULE_DETAILS | 
| typedef struct _USERMODE_LOADED_MODULE_SYMBOLS USERMODE_LOADED_MODULE_SYMBOLS |