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HyperDbg's SDK Header Files For Symbol Parsing. More...
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Classes | |
struct | _MODULE_SYMBOL_DETAIL |
structures for sending and saving details about each module and symbols details More... | |
struct | _USERMODE_LOADED_MODULE_SYMBOLS |
struct | _USERMODE_LOADED_MODULE_DETAILS |
struct | _DEBUGGER_UPDATE_SYMBOL_TABLE |
request to add new symbol detail or update a previous symbol table entry More... | |
struct | _DEBUGGEE_SYMBOL_UPDATE_RESULT |
request that shows, symbol reload process is finished More... | |
HyperDbg's SDK Header Files For Symbol Parsing.
This file contains definitions of symbol parsers
typedef struct _DEBUGGEE_SYMBOL_UPDATE_RESULT DEBUGGEE_SYMBOL_UPDATE_RESULT |
request that shows, symbol reload process is finished
typedef struct _DEBUGGER_UPDATE_SYMBOL_TABLE DEBUGGER_UPDATE_SYMBOL_TABLE |
request to add new symbol detail or update a previous symbol table entry
typedef struct _MODULE_SYMBOL_DETAIL MODULE_SYMBOL_DETAIL |
structures for sending and saving details about each module and symbols details
typedef struct _DEBUGGEE_SYMBOL_UPDATE_RESULT * PDEBUGGEE_SYMBOL_UPDATE_RESULT |
typedef struct _DEBUGGER_UPDATE_SYMBOL_TABLE * PDEBUGGER_UPDATE_SYMBOL_TABLE |
typedef struct _MODULE_SYMBOL_DETAIL * PMODULE_SYMBOL_DETAIL |
typedef struct _USERMODE_LOADED_MODULE_DETAILS * PUSERMODE_LOADED_MODULE_DETAILS |
typedef struct _USERMODE_LOADED_MODULE_SYMBOLS * PUSERMODE_LOADED_MODULE_SYMBOLS |
typedef VOID(* SymbolMapCallback) (UINT64 Address, char *ModuleName, char *ObjectName, unsigned int ObjectSize) |
Callback type that should be used to add list of Addresses to ObjectNames.
typedef struct _USERMODE_LOADED_MODULE_DETAILS USERMODE_LOADED_MODULE_DETAILS |
typedef struct _USERMODE_LOADED_MODULE_SYMBOLS USERMODE_LOADED_MODULE_SYMBOLS |